Wednesday, October 12, 2011

Savage Worlds

Well - if we get back to playing regularly, this may be something that gets brought back to the table. However, I have not done much with this since BashCon 2010 when a single player manipulated the character creation rules (legally) and created a very powerful character.

Which led myself and Tom K to discuss the general strengths/weaknesses of the Savage Worlds system.

More than anything, I think it is more my lack of experience with running the system than anything else. I would like to get into a Savage Worlds game as a player at a convention to see how another person runs it.

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